- #COOL NEW GAMES OF 2016 FULL#
- #COOL NEW GAMES OF 2016 SOFTWARE#
- #COOL NEW GAMES OF 2016 PC#
- #COOL NEW GAMES OF 2016 PROFESSIONAL#
Six of the top ten highest-grossing games are published or owned by Tencent.Īctivision Blizzard announced that they had acquired Major League Gaming.
#COOL NEW GAMES OF 2016 PC#
The following were 2016's top ten highest-grossing video games worldwide in terms of digital revenue (including digital purchases, microtransactions, free-to-play and pay-to-play) across all platforms (including mobile, PC and console platforms). Sales were driven by the introduction of VR, Pokémon Go and Pokémon Sun and Moon, and the games Battlefield 1, Call of Duty: Infinite Warfare, Madden NFL 17, NBA 2K17 and Tom Clancy's The Division.
#COOL NEW GAMES OF 2016 FULL#
Digital purchases, which included full game purchases, downloadable content, game subscriptions, and mobile game microtransactions, made up 74% of this number, continuing a steady increase of digital sales over retail since 2010. Of that, $24.5 billion was spent on video game software, an increase of 6% from 2015.
#COOL NEW GAMES OF 2016 SOFTWARE#
Within the United States, revenues from the video game industry in 2016 was estimated at $30.4 billion by the Entertainment Software Association and NPD Group, slightly up from 2015's $30.2 billion. Sony held about 57% of the market share during 2016, followed by Microsoft and Nintendo. IHS Markit estimated that worldwide revenue related to console hardware, software, and services was $34.7 billion, down about 2.5% from 2015 hardware sales were down from $12.8 billion to $10.5 billion, while software and service revenues were up. The top ten companies brought in more than 54% of total revenues during 2016, up from 43% in 2015. Newzoo estimated that $70.4 billion of video game revenues were made by the top 25 publicly-trading companies, led by Tencent ($10.2B), Sony ($7.9B), Activision Blizzard ($6.6B), Microsoft ($6.5B) and Apple, Inc. DFC Intelligence reported similar numbers for revenues in the various sectors, and noted that mobile gaming revenues overtook both console and personal computer revenues in 2016.
#COOL NEW GAMES OF 2016 PROFESSIONAL#
The firm also identified that virtual reality (VR), professional video game sports, and streaming were still growing markets in the year. Personal computer video games made up $34 billion, with $19 billion contributed from free-to-play games, and console games, retail and downloadable, were $26 and $6.6 billion, respectively. Of the $91 billion, $41 billion was attributed to mobile gaming, particularly the titles Clash Royale and Pokémon Go, with the largest mobile gaming section in Asia with total revenues near $25 billion. Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews.Ģ016 games and expansions scoring at least 90/100 (MC) or 90% (GR) GameĪnalysis firm SuperData estimated that the global video game software market brought in $91 billion in revenues in 2016 this was an increase over the $74 billion estimated for 2015, but SuperData noted that their 2016 estimates included a larger data set.